Four Seasons
  • Four Seasons
  • Changelog
  • Setup
    • Requirements
    • Installation
    • Update
    • Scenery_packs.ini
  • Using Four Seasons
    • Season determination
    • Control panel
    • Usage scenarios
  • Supported texture packs
    • Four Seasons textures pack
    • TerraMaxx
    • SAM Seasons
    • Supported libraries, tools and plugins
      • X-Europe
      • GeoReality Design Global Forests
      • OpenSceneryX
      • Winterizer
  • Miscellanea
    • Asking for support
    • Make a scenery compatible with Four Seasons
    • Q&A
      • Can I use Ortho4XP generated sceneries with Four Seasons?
    • Known issues
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  1. Using Four Seasons

Season determination

PreviousScenery_packs.iniNextControl panel

Last updated 5 years ago

Talking about the season determination, we need to clarify that we are talking about a correct visual representation of the season. For example, you shouldn't see red foliage in autumn if located in a tropical area.

Four Seasons takes into consideration various parameters:

  1. Period

  2. Emisphere

  3. Temperature

  4. Distance from the poles and average snow cover

  5. Surrounding mean elevation

What you see is obviously a simplification and could not meet your expectations. In those cases, you can intervene with the manual season option.

To calculate the temperature, Four Seasons divides a surrounding territory of about 100 km radius in a grid, and then extract the mean elevation of these mesh points. After that, the sea level temperature is scaled down to this elevation. This should eliminate peaks values which would lead to weird results.